![]() Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: We will update this review with a score and final impressions once all episodes are available.Your IP address has been temporarily blocked due to a large number of HTTP requests. The Expanse: A Telltale Series was reviewed on PC, with code provided by the publisher. It won't take away the way it made me feel to hear the show's theme song again or Cara Gee's particular way of pronouncing lang Belta, sasa ke? Some of my favorite shows have great episodes and bad episodes, so I'm not sure how much it might matter even if the last two of The Expanse: A Telltale Series screw it all up. ![]() In that very specific way, for me, it's already a success. But from what I've played, it genuinely feels and is structured like an episode of the TV show for which it is meant to be a prequel. There's always the possibility that it stumbles near the end or that the various relationships between the characters don't progress in a satisfying way. Sure, you can play through it multiple times and see the different permutations of this choice play out and perhaps they are roughly the same, but it feels meaningful in the thick of it.īut it's hard to confidently say anything about The Expanse: A Telltale Series when it's releasing only the first episode at launch. As a high-ranking member of the ship, the rest of the crew look to Drummer for guidance narratively, which makes the game mechanics of being the one to make impactful and important decisions easy to implement.įor example, early on there is a moment where you have to make the call on whether someone is bodily injured in a permanent way or you and your crew lose out on something particularly valuable. As Drummer, the player has to step into a position of authority and generally make the call on what to do, when, and how to go about it.Īnd again, this is the perfect alignment of this specific franchise and the mechanical structure largely pioneered by Telltale of old. While I won't spoil any of the narrative twists and turns here as the whole premise of the game is to experience those interactively, it should come as no surprise that Drummer and the crew of the Artemis, a salvage vessel, quickly find themselves deeply entrenched in a plot of some kind out in the void. Maneuvering gets easier with time and practice, but it never does feel as slick as one might hope. This sort of thinking certainly made my time getting around less frustrating, but it's nevertheless an early stumbling block. There is an argument to be made that the clunky controls are more in line with the actual feeling of figuring out which way is up. ![]() It can be extremely clunky and often require zooming around cramped spaces, which would be rough even with the best possible controls. ![]() Imagine a visual novel adding sections of a rudimentary flight simulator and you've got the general idea. To be frank, the experience is a bit awkward and alienating at first. As Drummer, you can use thrusters to lift off the ground and float around to navigate and engage your mag boots to walk on walls, ceilings, and the like when there's no gravity stopping you. The biggest difference in The Expanse: A Telltale Series as opposed to previous games in its pedigree is a relatively obvious one: due to being set in space, there is a whole mess of zero-g exploration. (For context, I've seen and loved the show, but I've not read the books.) It also provides a compelling background for various characters to bounce off, which is only enhanced by the player being familiar. The baseline setting of a single ship out in space means that the small levels never actually feel small. But the window dressing of The Expanse franchise really goes a long way here. ![]()
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