![]() ![]() Woosh can be charged into Swoosh, granting more vertical distance and horizontal mobility, or Kaswoosh, which provides tremendous vertical distance. Hero's up special, Woosh, is a quick recovery move and is also Hero's fastest and most reliable out of shield punish. Zap and its variants are disjointed melee attacks, giving them excellent range and, contrary to their appearances, they are also immune to reflection and even absorption. Additionally, Kazap has damage-based armor that withstands up to 15%, allowing it to resist oncoming attacks. Zap can be charged into Zapple, which grants even more range and damage while being a vertical KO move at high percentages, or Kazap, which results in a attack that sacrifices speed and range for power, being able to KO most opponents center stage at a mere 50%. Hero's side special, Zap, has good range for its start-up, deals respectable damage and KOs at very high percentages. Frizz can be charged into Frizzle, which can beat other projectiles and KO near the ledge at reasonable percentages, or Kafrizz for even more damage, knockback and traveling distance, turning it into a viable KO move even at mid percentages. In addition, unlike other Frizz spells, Frizz has low vertical knockback, making it possible to start juggles or even true combos. His neutral special, Frizz, is a fireball that travels fast, far and deals decent damage, allowing Hero to disrupt enemy approaches. Although his special moves completely rely on the MP Gauge, they possess tremendous utility. MP is restored whenever he hits opponents with attacks, and also restores gradually over time. Hero possesses a unique fighter ability called the MP Gauge, which has a maximum of 100 Magic Points (MP) and will deplete whenever he uses a special move. The wearable shield also affects the first hit of Hero's forward tilt by granting invincibility to his left arm, head and left leg because of this shield's position, similarly to Palutena's dash attack and back aerial. Hero's shield can block projectiles while he is standing idle, walking, or crouching. ![]() ![]() Similar to the three Links, Hero actually sports two shields: the standard shield action that every fighter has, and another equipped on his left arm most of the time. ![]() Hero has respectable overall mobility: he has a slow walking speed, slightly below-average air speed and poor air acceleration, but his dashing speed, initial dash, traction, falling speed, and fast falling speed are all either average or above-average. As a result, he has long range and his overall damage output is fittingly above-average, but he is prone to being hit easily and is very susceptible to combos. 4.2 Most historically significant players.Hero is ranked 44th out of 82 on the current tier list, placing him in the B+ tier. Nobuyuki Hiyama, Takeshi Kusao and Yūki Kaji also debut as the voices of Erdrick, Solo and Eight, respectively, in all versions of the game. Mitsuki Saiga reprises her role as the Luminary from the Japanese version of Dragon Quest XI S, voicing him in all regions in place of his English voice actor, Rasmus Hardiker. Hero was released as part of Challenger Pack 2 on July 30th, 2019 and is classified as Fighter #72. Unlike the Koopalings and Alph, however, they are all listed simply as "Hero". The default Hero is the Luminary from Dragon Quest XI, while Erdrick from Dragon Quest III, Solo from Dragon Quest IV and Eight from Dragon Quest VIII also appear as alternate costume characters like the Koopalings and Alph. He was announced during the E3 Nintendo Direct alongside Banjo & Kazooie on June 11th, 2019 as the second downloadable fighter from Fighters Pass Vol. Ultimate and the second fighter from Square Enix after Cloud. Hero ( 勇者, Hero) is a playable character in Super Smash Bros. ![]()
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